No Offline Raids
On Silvan Lands, your base is protected by default. Nobody can damage your base unless they formally challenge you through the Raid Scheduler. You can log off knowing your base is safe.
The only exceptions: if your entire team has been offline for 48+ hours, your base becomes raidable. During the Purge (final 2 days of wipe), all protection is removed.
How Raiding Works
Raiding isn’t something that happens to you while you sleep. It’s a scheduled event that both sides prepare for — like a war declaration.
Step by Step
- Find explosives — Rockets, C4, and satchels drop from monuments and events as unarmed items. You can’t craft them.
- Arm them — Take your unarmed explosives to an Arming Bench with sulfur and Mithril to make them usable.
- Challenge someone — Use
/raidto send a raid request to another player or team. You can choose to be anonymous. - They accept or decline — The target gets a notification and decides whether to accept. Declining has no penalty.
- Both sides deposit Mithril — A refundable stake that you lose if you no-show or cancel last minute.
- The raid begins at the scheduled time — A countdown timer appears. Both sides know exactly when it starts.
- Fight for the TC — The attacker tries to destroy the defender’s Tool Cupboard and place their own. The defender tries to survive until the timer runs out.
Two Raid Modes
Raid Challenge — The classic. One side attacks, the other defends. Only the attacker can damage the defender’s base.
Raid War — Both sides can attack each other’s bases at the same time. Split your trio between offense and defense. Total warfare.
Winning a Raid
To win as the attacker, you must destroy the defender’s Tool Cupboard and place your own. Simply reaching the TC room isn’t enough.
Once you place your TC, a 10-minute contest timer starts. During those 10 minutes, the defender can destroy your TC and reclaim their base. If your TC survives the full 10 minutes, you win. This creates the most intense moments in the game — the defender’s last stand.
| Outcome | What Happens | Deposits |
|---|---|---|
| Attacker wins | Placed TC and held it for 10 min | Attacker gets both deposits |
| Defender wins | Timer expired, no TC placed | Defender gets both deposits |
| Draw (in Raid Wars) | Neither side placed a TC | Both deposits returned |
The winner also takes ownership of the losing base’s TC — meaning you can keep the base if you want.
Deposit System
Both sides put up Mithril before the raid starts. This prevents people from sending raids they don’t intend to follow through on.
| Raid Tier | Deposit (each side) |
|---|---|
| Small | 50 Mithril |
| Medium | 100 Mithril |
| Large | 200 Mithril |
Cancellation rules:
- Cancel 1+ hour before the raid → full refund
- Cancel within 1 hour → your deposit goes to the other party
- No-show → deposit forfeited
Item Wagering
On top of the Mithril deposit, both sides can wager actual items from their inventory. This is optional but raises the stakes dramatically.
How It Works
- After a raid is confirmed, both sides get a notification to use
/wager /wageropens a full-screen menu showing your inventory- Pick up to 12 items to put on the line — weapons, armor, resources, whatever you want to risk
- Confirm your wager to lock it in. Your items are held in escrow (removed from your inventory) until the raid is resolved.
- Your opponent can see how many items you’ve wagered but not what they are
What Happens to Wagered Items
| Raid Result | Items Go To |
|---|---|
| Attacker wins | Attacker gets all items from both sides |
| Defender wins | Defender gets all items from both sides |
| Truce | Both sides get their own items back |
| Cancelled or declined | Both sides get their own items back |
If the winner is offline when items are awarded, they’re delivered automatically the next time they log in. If your inventory is full, items drop at your feet.
If you wager items but they’re no longer in your inventory when the raid starts (you used them, lost them, etc.), the item wager is cancelled and all items are returned.
Betting
Not involved in a raid? You can still bet on the outcome. Use /bet to wager Mithril on who you think will win. Odds shift based on how many people bet on each side. The entire server gets invested in raids as spectator events.
Mid-Raid Negotiation
Sometimes a raid isn’t going as planned. During an active raid, both sides can negotiate:
/truce— Propose ending the raid peacefully. Both deposits and wagered items are returned. Both sides must agree./pause— Temporarily pause the raid timer (30 min max). Useful if someone disconnects or you need a breather./demand//offer— Negotiate a Mithril payout to end the raid early. The attacker can demand Mithril to walk away, or the defender can offer a bribe.
Negotiations expire after 2 minutes if the other side doesn’t respond.
Anonymous Raids
When sending a raid request, you can choose to stay anonymous. The defender sees the raid challenge but not who sent it. Your identity is revealed when the raid begins.
The Purge
In the final 2 days before wipe, everything changes. All raid protection is removed. No scheduling. No deposits. No opt-outs. No restrictions. Use your hoarded explosives or lose them to wipe. Pure chaos.
Anti-Abuse Protections
These cooldowns prevent people from gaming the opt-in/opt-out system:
- After opting in to raids → 48h before you can send a raid request
- After completing a raid → 72h before you can opt out
- After opting out → 48h before you can opt back in
- Third parties cannot damage bases, loot, or place TCs during scheduled raids — raids are between the two parties only