No Raiding Unless Scheduled

On Silvan Lands, raiding is turned off by default. Nobody can damage your base — period. The only way someone can raid you is by formally challenging you through the Raid Scheduler, which you have to accept.

There are two exceptions:

How Raiding Works

Raiding isn’t something that happens to you while you sleep. It’s a scheduled event that both sides prepare for — like a war declaration.

Step by Step

  1. Find explosives — Rockets, C4, and satchels drop from monuments and events as unarmed items. You can’t craft them.
  2. Arm them — Take your unarmed explosives to an Arming Bench with sulfur and Mithril to make them usable.
  3. Challenge someone — Use /raid to send a raid request to another player or team. You can choose to be anonymous.
  4. They accept or decline — The target gets a notification and decides whether to accept. Declining has no penalty.
  5. Both sides deposit Mithril — A refundable stake that you lose if you no-show or cancel last minute.
  6. The raid begins at the scheduled time — A countdown timer appears. Both sides know exactly when it starts.
  7. Fight for the TC — The attacker tries to destroy the defender’s Tool Cupboard and place their own. The defender tries to survive until the timer runs out.

Two Raid Modes

Raid Challenge — The classic. One side attacks, the other defends. Only the attacker can damage the defender’s base.

Raid War — Both sides can attack each other’s bases at the same time. Split your trio between offense and defense. Total warfare.

Winning a Raid

To win as the attacker, you must destroy the defender’s Tool Cupboard and place your own. Simply reaching the TC room isn’t enough.

Once you place your TC, a 10-minute contest timer starts. During those 10 minutes, the defender can destroy your TC and reclaim their base. If your TC survives the full 10 minutes, you win. This creates the most intense moments in the game — the defender’s last stand.

OutcomeWhat HappensDeposits
Attacker winsPlaced TC and held it for 10 minAttacker gets both deposits
Defender winsTimer expired, no TC placedDefender gets both deposits
Draw (in Raid Wars)Neither side placed a TCBoth deposits returned

The winner also takes ownership of the losing base’s TC — meaning you can keep the base if you want.

Deposit System

Both sides put up Mithril before the raid starts. This prevents people from sending raids they don’t intend to follow through on.

Raid TierDeposit (each side)
Small50 Mithril
Medium100 Mithril
Large200 Mithril

Cancellation rules:

Item Wagering

On top of the Mithril deposit, both sides can wager actual items from their inventory. This is optional but raises the stakes dramatically.

How It Works

  1. After a raid is confirmed, both sides get a notification to use /wager
  2. /wager opens a full-screen menu showing your inventory
  3. Pick up to 12 items to put on the line — weapons, armor, resources, whatever you want to risk
  4. Confirm your wager to lock it in. Your items are held in escrow (removed from your inventory) until the raid is resolved.
  5. Your opponent can see how many items you’ve wagered but not what they are

What Happens to Wagered Items

Raid ResultItems Go To
Attacker winsAttacker gets all items from both sides
Defender winsDefender gets all items from both sides
TruceBoth sides get their own items back
Cancelled or declinedBoth sides get their own items back

If the winner is offline when items are awarded, they’re delivered automatically the next time they log in. If your inventory is full, items drop at your feet.

If you wager items but they’re no longer in your inventory when the raid starts (you used them, lost them, etc.), the item wager is cancelled and all items are returned.

Betting

Not involved in a raid? You can still bet on the outcome. Use /bet to wager Mithril on who you think will win. Odds shift based on how many people bet on each side. The entire server gets invested in raids as spectator events.

Mid-Raid Negotiation

Sometimes a raid isn’t going as planned. During an active raid, both sides can negotiate:

Negotiations expire after 2 minutes if the other side doesn’t respond.

Anonymous Raids

When sending a raid request, you can choose to stay anonymous. The defender sees the raid challenge but not who sent it. Your identity is revealed when the raid begins.

The Purge

In the final 2 days before wipe, everything changes. All raid protection is removed. No scheduling. No deposits. No opt-outs. No restrictions. Use your hoarded explosives or lose them to wipe. Pure chaos.

Anti-Abuse Protections

These cooldowns prevent people from gaming the opt-in/opt-out system: